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Parents Concerned About Students’ Growing Addiction to Video Games

Parents Concerned About Students’ Growing Addiction to Video Games

Parents in parts of Kiambu and Nairobi counties are worried that more and more teenagers are getting hooked on video games.

In the most recent occurrence, a 15-year-old kid was reported to have committed suicide on Wednesday evening.

The child is said to have killed himself after arguing with his parents about playing too many video games.

The boy’s father said he left his kid in charge of the family kiosk and instructed him not to play games.

However, he was surprised to see his son hanging from the roof rafter of the kiosk later that evening.

Edgar Simiyu, a play station operator in Roysambu, Nairobi, admitted to Wananchi Reporting that he has witnessed numerous adolescents become addicted to video games, leaving little time for other activities.

“These games are addictive; if you keep on playing often, it will affect you,” he said.

Simiyu stated that he receives several customers daily, most of whom are high schoolers and college students from local universities.

“Most of them are students; they always come here to play and I can’t chase them away. I just let them play because this is business,” he added.

Simiyu said he doesn’t know where the high school students get the money to pay for the games but that they are a reliable source of income for his company.

An adolescent who spoke with Wananchi Reporting, whose identity has been withheld because he is a minor, stated, “I just can’t quit because it’s a part of me.”

He stated that he typically has funds to play games, but when he does not, he plays “on loan.”

Parents who are worried say that some of these games not only make people addicted but also encourage bad behavior and laziness.

“When these kids go into those rooms, forget about seeing them again till late at night. These kids are very lazy, they don’t do anything, they don’t concentrate in class and they even steal from us. Yes, where else do they get the money from? They steal,” a furious parent said.

Multiple studies indicate that excessive gaming can negatively impact mental health.

While gaming can be an enjoyable diversion or hobby (and is becoming a competitive sport on many college campuses), excessive gaming has health hazards.

What are these harms, and how may they be mitigated? Exists anything positive about gaming?

Before examining the disadvantages of gaming, it is only fair to discuss its advantages.

In addition to being amusing and a pleasurable pastime, gaming can provide a means for people to collaborate in a virtual community to complete common goals.

Our society suffers from an epidemic of loneliness, and gaming can be a means of connecting with others, including otherwise difficult-to-connect-with people in your life, such as kids, grandkids, or (I’ve seen this be quite helpful) autistic children, who can struggle with conventional modes of communication.

There is inconclusive evidence that gaming has cognitive benefits, such as greater attention control and spatial reasoning.

Still, the extent to which these gains translate to the real world is unclear. Video games have medicinal uses, such as training individuals with degenerative disorders to improve their balance, assisting adolescents with ADHD to enhance their cognitive abilities, and instructing surgeons on performing technically complex surgeries.

Gaming injuries

Repetitive stress injuries, often known as overuse injuries, occur when muscles and tendons are repeatedly used to the point where discomfort and inflammation develop.

If these injuries are allowed to spread, they can cause numbness, weakening, and lasting damage.

Hand and arm overuse injuries are prevalent among gamers.

A common example is carpal tunnel syndrome, which is prevalent among gamers.

Carpal tunnel syndrome is an inflammation of a nerve in the wrist that produces pain and numbness, which is common among office workers.

“Gamer’s thumb,” formerly known as “PlayStation thumb” (or “nintendinitis” or “nintendonitis” when Nintendo was prominent), is an inflammation of the tendons that move the thumb.

This condition, known medically as de Quervain’s tenosynovitis, can cause swelling and reduced mobility.

Gamers are also susceptible to trigger finger, also known as stenosing tenosynovitis, which occurs when a finger becomes permanently bent owing to persistent inflammation.

Tennis elbow, a painful inflammation of the tendon insertion site on the outside of the elbow, can also affect gamers.

Gaming is also connected with obesity in adolescents, and if adults were researched, the same association would likely be found.

This is because an adolescent who spends hours a day in front of a screen is not getting much exercise.

It is also believed that obesity is linked to increased food consumption when playing video games.

According to research published in the Journal of Clinical Nutrition, “a single session of video game play is associated with increased food intake in healthy male teenagers, regardless of appetite symptoms.”

Either the signals that indicate satiety (fullness) become weakened, or the emotional tension associated with playing video games activates the reward centers, increasing food consumption.

Vision difficulties are a typical complaint among gamers.

The most prevalent visual issue is eye strain, which can result in headaches and focus issues. Seizures associated with gaming have been documented, prompting box warnings.

Additionally, gaming has been linked to psychological issues. It is unclear if video game addiction or internet gaming disorder (IGD) constitutes a distinct syndrome.

Negligible loss of interpersonal, educational, or career opportunities could be high with gaming.

Failure to control gaming despite psychosocial issues.

There are also support groups, such as Computer Gaming Addicts Anonymous, that use the power of group support — which is also effective in treating other addictions — to gaming addiction.

Additionally, gaming has been linked to sleep deprivation, insomnia, circadian rhythm abnormalities, melancholy, anger, and anxiety; however, additional research is required to determine the validity and intensity of these associations.

There has also been worry that exposure to the excessive violence frequently found in video games can desensitize adolescents and young adults to such violence, leading to emotional issues and even acts of violence by young people.

As with many other hobbies with possible benefits and drawbacks, moderation is essential.

Most of the negative effects of gaming can be mitigated, if not entirely prevented, by limiting screen time and engaging in healthy activities like exercising and socializing in the real world instead of the virtual game world.

Education is a crucial component of injury prevention. Gamers must be instructed to safeguard their thumbs, wrists, elbows, waistlines, emotional condition, sleep, and eyes.

Simple information about taking breaks, stretching, consuming nutritious snacks, and resting and icing your thumb, wrist, or elbow when it begins to hurt can prevent injuries from becoming severe.

In conclusion, playing video games may be an enjoyable and social hobby when incorporated into a healthy lifestyle that includes enough sleep, exercise, and a decent diet instead of allowing the game to consume one’s life.

Parents Concerned About Students’ Growing Addiction to Video Games


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